Nine squares. Ten cards. One winner.
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Beat each rival to unlock the next. The spoils rule decides which cards change hands after the game. Forged and legend cards are never lost, and you always keep at least five cards.
Each pack holds three cards. Coins come from beating rivals, the daily challenge and friendly wins.
This card is yours alone. Give it a name and an element to get started.
Your one-of-a-kind card. It can never be lost, scrapped or sacrificed. Raise its sides with coins, up to 9 each within your point limit, then use Hearts of a Dying Star to push past the limits, all the way to A.
Reset every side to 3 and get back all the points and Hearts you've spent, to place them again. Costs 50.
Your progress lives in this browser. Copy your save code somewhere safe, like a note or an email to yourself. Paste it back here to restore, or to move to another device.